Friday, May 27, 2011

“We’re Maybe in the 1940’s Now”

Last week I posted a link to a story about a proposed Australian law that would require gamers to program significant storytelling elements into their games. Here, Dan Ackerman theorizes on why, even though the technology is available, sophisticated and effective storytelling isn’t a run-of-the-mill component of gaming—yet.
Credit: Rockstar Games

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