Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Friday, May 27, 2011

“We’re Maybe in the 1940’s Now”

Last week I posted a link to a story about a proposed Australian law that would require gamers to program significant storytelling elements into their games. Here, Dan Ackerman theorizes on why, even though the technology is available, sophisticated and effective storytelling isn’t a run-of-the-mill component of gaming—yet.
Credit: Rockstar Games

Thursday, May 19, 2011

Gaming Down Under

In Australia, video game developers will have to create games with “significant storytelling elements” in order to get government funding. Not everyone is happy about that. Article from SMH.com.au